How to create and use Streaming audio / Video..

What Separates One Streaming Package from Another?

There are more than a score of software companies selling video-streaming software. They all promise that their technology is far superior to their competitor's technology, but what really separates them? The biggest difference is how they route the video through the different channels of the Internet. There are different ways computers communicate through the Internet, and they call the different types of communication protocols. Click here to learn more about protocols. 

The video-streamers fall into four major categories. The first category is the streamers that work only in the HTTP protocol. These usually work right off of your existing web server. They also stream video through firewalls with ease. Some of the HTTP-only streamers require a plug-in to view, while others work with the browser alone. The main disadvantage of the HTTP-only streamers is that HTTP is an inherently slower protocol than other protocols. 

The second category is the streamers that use multiple protocols. These always require a plug-in to view, even if they cram the plug-in into your machine without you knowing using Java. These streamers are usually faster and more capable than the HTTP-only streamers, but they do have trouble with firewalls. 

The third category is the streamers that stream QuickTime movies. These work with clips stored in Apple's QuickTime movie format only. Some are playside-only streamers, which play a QuickTime clip as it is loaded, without any special buffering on the server end of the data exchange.  

The fourth category is the Videoconferencing software packages. They use a small camera connected to your computer to give you a "Jetson's Phone". They use multiple protocols, and are designed to serve and watch video at the same time.

Click here to see a chart comparing the HTTP-only streaming software.

Click here to see a chart comparing the multiple protocol streaming software.

Click here to see a chart comparing the QuickTime movie streaming software.

Click here to see a chart containing all three of the above charts.

Click here to see a chart comparing the videoconferencing software.

GOTO the Video Streaming FAQ site for more answers.


ClipStream...  a playerless, popular streaming solution


Streaming vrs Downloading for QuickTime
http://www.streamingmedia.com/article.asp?id=8493&c=6


Quick time for java (code and examples)

Hinting For Quicktime And MPEG4

Videos.. How to create and a how to "guide"..

Hosting Companies
http://www.edgeburst.com/contactUs/thanks.htm




Streaming Tutorials       
VitalStream  Download site
Building Global Communities
Using Streaming Media
How to Stream Media Using
Windows Media 9 Series
Online Education Guide
Live Event Broadcasting
Pay-Per-View Streaming
Using VitalStream and PayPal

Drive Traffic to Your Website

To learn more about VitalStream and the complete suite
of streaming media services, visit www.vitalstream.com.



Creating Streaming Movies

Streaming movies come in two forms: server movies and client movies.

Software that will Detect what CODEC your pc should be using to view the multimedia....

StreamingMedia .com    Creating Interactive Video With MPEG4

Streaming Media Source book 


MPEG4  
How Interactive MPEG4 Authoring Works
If you've used SMIL or VRML, you're halfway to being able to create rich and powerful MPEG4 content. MPEG4 leverages both of these languages to its own ends. But there are some differences that you'll notice right away when you start working on it. SMIL is text-based code that tells the video player where to get and how to play the media elements in the movie.
With SMIL you have to distribute and keep track of all the elements – the video, audio, any image files, etc - as separate files.

MPEG4, on the other hand, takes a different approach. It is a binary format that encapsulates all the media elements and interactivity instructions within it, all wrapped into one neat package.

The creation process is a bit like compiling computer code. You write your code in XMT-O - "Extensible MPEG-4 Textual Format," a high-level language that's based on SMIL 2.0. It's not the same as SMIL – they are just enough alike that it's easy to figure one out if you know the other; and they're just different enough that you'll drive yourself crazy keeping them straight. Once you've finished your XMT-O file, you run it through a tool that compiles the code and all the media files into a single binary .mp4 file. Now you can admire your handiwork as it plays back flawlessly.

There's also a lower-level MPEG4 textual language called XMT-A. With its roots in VRML, XMT-A is far more complex to write than XMT-O. It's a bit like writing computer assembly language code by hand. There may be some high performance and other specialized situations when you'd need to do it, but most people won't have to and won't want to.
Real Examples
Frankly, I didn't know that my watermark.mp4 example wouldn't work in the RealOne and Quicktime players until I tried it. After all, both have rich support for MPEG4 via the EnvivioTV plugin.

From the information published by Envivio, Real, Apple, and IBM, it's not easy to figure out what profiles and levels are supported by each player; or which ones are required by the various features I choose to use in my XMT-O code. Let's face it, out here on the cutting edge you have to get used to living with uncertainty.


The Yahoo Search....  http://www.google.com/search?q=movie+streaming+software